Eufloria

Eufloria

Steam header
Developer(s) Alex May
Rudolf Kremers
Distributor(s) Valve Corporation (Steam)[1]
Composer(s) Brian Grainger
Version 2.07
Platform(s) Microsoft Windows, PlayStation Network,[2] iOS
Release date(s) Microsoft Windows
  • NA 30 November 2009
PSN[3],
  • NA October 4, 2011
  • EU October 5, 2011
iOS
TBA
Genre(s) Real-time strategy
Mode(s) Single-player
Rating(s)
Media/distribution Download

Eufloria (formerly known as Dyson) is a real-time strategy video game developed by indie developers Alex May, Rudolf Kremers and Brian Grainger.[1] It was named after the Dyson tree hypothesis by Freeman Dyson that a tree-like plant could grow on a comet.

The game is for Windows and the PlayStation Network and is due to be released on iPhone, iPad and Mac in 2011.[2][4]

It is set in a futuristic space environment, where the player assumes the role of the commander of interstellar lifeform called Euflorians, who live and gain their resources on asteroids. Player has to use basic units that are grown on "Dyson trees" and are called "seedlings", to colonize and counquer asteroids. On asteroids, Dyson trees may be planted and as the tree grows and gets stronger, more seedlings with certain attributes it will produce. There are also flowers, defensive trees and other units later in the game. Players battle other empires and seek to discover the origin of a mysterious grey menace, to speed up the return of the mythical Growers.

Eufloria has been described as a simple but charming game[5] with calming music, graphics and gameplay.[6]

Contents

Gameplay

Graphically, Eufloria is quite simple, with minimalistic graphics, and a simple design. The colour of your empire is customizable.

At the start of the game, the player has one tree on an asteroid which has a number of branches, and leaves which fall off and become seedlings, which can be used to either create trees or fight other seedlings. Each tree is unique, the growth of its branches based on a fractal algorithm.[7]

To create trees, 10 seedlings are needed in orbit of an asteroid, which then plummet into the ground to grow grass and the trees' roots. A plant may also be grown that attacks invading enemy seedlings by releasing explosive fruit, called a defense tree. Over time, the plant's health, damage, and spawn rate increases. The player can also customize their asteroids with addons called 'flowers'.

If a dyson tree has a flower added, dysons with a vastly enhanced firerate and range are produced. If a defence tree has a flower added, lasermines are produced. They are powerful seedlings which can take on multiple enemies with multiple lasers, and a suicidal explosion.

The seedlings can attack enemy asteroids, and take them over by burrowing through the roots to the core, and sapping the energy of the asteroid.

All levels are randomly generated, meaning each playthrough is slightly different. Also, each asteroid is unique in size and values, and produces seedlings with different stats. There are three stats. Speed enhances the moverate of seedlings, strength enhances the damage of seedlings, and energy increases the speed at which seedlings can convert enemy asteroids. The stats also affect the appearance of the seedlings.[8]

Development

Originally called Dyson, the game originally started as a simple single proof of concept level.[9] Levels were originally designed with the XML markup language, and later the Lua programming language for increased flexibility.

The game was renamed Eufloria after a contest on IGN's Direct2Drive.[10] Over 400 names were sorted through, with Vernon Sydnor giving the winning name.[11]

The game has since been upgraded with a campaign, substantial AI and graphical improvements, and has been translated into English, French, German, Italian, Spanish, and Dutch.

Plot

The game begins in the far off future in space. The player controls a force of seedlings, and take more asteroids for the growers, mythical beings which spawned the seedlings. The mothertree hopes that by taking enough colonies for the growers, they can make them return.[12]

Early in the game, the player encounter an enemy, the greys, which has attacked one of their colonies, with extreme rage and violence.[13] Soon the mothertree learns that the greys have been driven mad by a disease, which forces them to attack.[14]

They also learn that another empire is attacking their empire and so the player is sent beyond the borders of the empire to find out why the greys are attacking, and deal with them.

The player continues, gaining new technologies and rescuing allies along the way, to find that their enemies produced the greys, despite the danger that the greys would destroy them too.

Eventually, the home asteroid of the greys was found. After conquering them, the mothertree analysed their remains, and found that all the enemy seedlings had the same DNA as your seedlings.

References

  1. ^ a b Steam - Eufloria
  2. ^ a b Gamasutra on Eufloria coming to PSN
  3. ^ http://us.playstation.com/games-and-media/games/eufloria-ps3.html
  4. ^ Jeff Mattas (September 23, 2010 work=Shack News). "Eufloria Coming to iPhone, iPad and Mac in Spring 2011". http://www.shacknews.com/onearticle.x/65720. 
  5. ^ Eufloria review on Resolution
  6. ^ Eufloria review on destructoid
  7. ^ Eufloria review on gamezebo
  8. ^ Eufloria Manual
  9. ^ Dyson blog - prototype game level
  10. ^ Dyson blog- contest to rename Dyson
  11. ^ Dyson blog - renaming Dyson to Eufloria
  12. ^ Mothertree:The growers depend on us for new colonies. We must find out more, or they may not return
  13. ^ Mothertree:These creatures.. They are mad with violence and anger. Why do they fight us?!
  14. ^ Mothertree:The greys... they are corrupted seedlings... A disease has driven them mad! They infect our empire, and must be dealt with

External links